![]() ![]() Those fiendish schemers over at Eidos Montreal seem to be trying to fund this project by making sure Human Revolution "sells", and they want to help it "sell" with its art design, that aforementioned cover system, the cucumber-cool takedowns, some action-packed cutscenes and a clear focus on these cyberpunk augmentations. Where things could get a bit contentious is in the areas where Eidos Montreal is clearly attempting to upgrade Deus Ex, which is to say with its combat and presentation. The dialogue seems pleasingly pacy and adult, and there's a consistent competence in the voice acting that this series has never had (mixed with the contrived overhead conversations it always had- "Damn! I lost my datapad with the entrance code to this door on it again! oooh I am so clumsy.") With the exception of the new cover system, context-sensitive takedowns, the pretty visuals and the lack of an inventory, it could have been Deus Ex.Įverything is here, from the keypads, to ventilation shafts, to playing through the game using nonlethal means, to using stacked boxes to create steps. The docks level was an open-ended level containing guards, cameras, computer terminals, overheard conversations and multiple entrances to each building. The Shanghai level he showed was a pleasant, circular slice of a city with a selection of side quests. Which might set alarm bells ringing in your head, but sure enough, you can see all four come together to create the exact same level design you'd expect to see in Deus Ex. ![]() The presentation began with Eidos Montreal's Marketing & Communications Director, Sebastien Bisch, talking about the "four pillars of gameplay" the team had identified- combat, stealth, social and hacking. In short, I think they've got the mechanics of the original Deus Ex down pat. Pretty sure I now know what we're dealing with here. Secondly, despite it being the same demo I got far more of a feel for the game through simply being present. Presumably this is Eidos' mathematically-deduced Best Way Of Showing The Game Off (showing dynamic levels with the utmost preparation and linearity is a bit of an industry tradition), but it's still a shame. The demonstration's two levels were completed with the same sequence of actions, while pointing out other possible routes at the same moments. Disappointing, but I find it interesting for a couple of reasons.įirstly, when I say exact, I mean it. The following is entirely spoiler free.ĭo you know what? They demoed the exact same sequence shown in the leaked E3 demostration. I said yes.ĭon't worry if you're keen to not spoil a single bit of Deus Ex 3 for yourself. I'd just started climbing a drainpipe to the roof when a PR came out and asked if I wanted to see Deus Ex 3. Gaining entrance was challenging- I tried hacking a keypad and going in through the back, with no luck. The rumours are true! Yesterday, clad in black jacket and sunglasses, I rode a train to the Square Enix offices in cyber-Wimbledon to get the latest on Deus Ex 3, no matter the cost. ![]()
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